Persistence of Textures is a texture editor for POV-Ray 3.1.
- 13/05/2002 - Release 1.4.1. See History for details about the new features.
- 08/05/2002 - Release 1.4 introduces export features.
- 18/03/2002 - Release 1.3 delivers even huger improvements.
- 01/03/2002 - Release 1.2 delivers huge improvements.
- 22/02/2002 - First public release available.
WARNING : This is a preview release. Most of the features are not finished yet.
It may even seem unusable to some people. Many bugs are still linving in the code. Beware.
- 19/02/2002 - First screenshot available.
This program is a freeware. It is provided as is. I take no responsibility for any damage or consequences directly or indirectly,
intentionally or unintentionally, which may arise from using this program - YOU USE IT AT YOUR OWN RISK!
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- Persistence of Textures runs on BeOS 5.0.3 Intel. Works fine on Dano.
- POV-Ray 3.1g is required to render the textures. You can download it here
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Persistence of Textures offers graphical controls for many texture features.
The current release offers the following features:
- Textures tree :
- Create, select, edit, rename and delete multiple textures.
- Load/save textures. Textures are saved in the folder textures.
- Sort textures alphabetically.
- Texture rendering : render and display current texture.
- Choose different scene : cone, cube, sphere, cylinder, plane, orthographic, superellipsoid-cube or superellipsoid-cylinder.
- Customize scene : show/hide walls, ground and sky.
- Choose rendering attributes : size, quality and anti-aliasing
- Texture export : drag-n-drop the texture text to the Tracker or to any text editors to re-use it.
- Texture attributes :
- Plain textures.
- Pigment : color, image_map, agate, bozo, checker, crackle, cylindrical, gradient, granite, hexagon, leopard, mandel, marble, onion, quilted, radial, ripples, spherical, spiral1, spiral2, waves, woods, wrinkles.
- Normal : agate, bumps, bump_map, crackle, dents, granite, leopard, marble, onion, ripples, waves, wood and wrinkles.
- Finish : ambient, diffuse, brilliance, phong, phong_size, specular, roughness, metallic, reflection, crand.
- Transformations : scale, rotate, translate for pigment, normal, finish and the whole texture.
- And many bugs.
What will come next :
- Texture tree :
- Copy/paste between textures.
- Zip saved textures use less space on disk.
- Texture rendering :
- Texture attributes :
- Pigment : average, boxed, brick, density_file, planar.
- Normal : bozo, cylindrical, gradient, spherical, average, boxed, brick, checker, density_file, hexagon, mandel, planar, quilted, radial, spiral1, spiral2.
- Finish : iridescence.
- Some more bugs but some bug fixes too.
What could come in a distant future :
- Import textures from POV-Ray source files.
- Texture attributes :
- Support for POV-Ray 3.5 textures enhancements.
- Layered textures.
- Interiors.
- Some more bugs but some bug fixes too.
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13th May 2002, release 1.4.1
- Textures in the tree are sorted!
- Bug fixes :
- Fix icons drawing. Icons are now properly displayed in the tree even if the font is small.
8th May 2002, release 1.4
- Export : new items added in menu File.
- Export as text to export current texture or full library in a text file in POV-Ray format.
- Export as image to export current texture to an image file. Nice feature to create wallpapers. It renders the texture as it is seen with the orthographic scene.
- New scenes : heightfield, room.
- Support more pigment patterns : radial, ripples and waves added.
- Support more pigment modifiers : frequency and phase added for pigments based on color maps.
- Support more normal patterns : onion, ripples, waves, wood, wrinkles added.
- Support more normal patterns modifiers : turbulence, octaves, omega, lambda, frequency and phase added.
- Menu Edit : Items Rename and Delete added.
- Some cosmetic improvements.
- Bug fixes :
- Mandel iterations and spirals # of arms are now correctly represented by integer values.
18th March 2002, release 1.3
- Save/Load textures : textures present in the tree are automatically saved when you quit the application and reloaded at launch time.
- Add your own scenes in the folder preview-scenes. At next start, they will magically appear in the menu 'Scenes'. Use POT_TEXTURE as texture name where you want to see your new texture (have a look at the scenes shipped with the application).
- New scenes : torus, walls.
- Support more pigment patterns : checker, hexagon, mandel, quilted, spiral1 and spiral2 added.
- Color maps editor : clear gradient added.
- Transformation views : lock added that allow to modify all the three dimensions at the same time.
- Delete or rename textures in the tree with contextual pop-up menu.
- Bug fixes :
- Fix the crash that occured when you selected "Texture Library" in the tree at application start.
- Last scene rendered is now stored in preferences.
- Fix problem with dents pigment pattern.
- Fix Invert gradient in the color map editor.
1st March 2002, release 1.2
- Render settings are now fully customizable and saved between executions. You can set :
- Scene : cone, cube, sphere, cylinder, plane, orthographic, superellipsoid-cube or superellipsoid-cylinder.
- Scene decor : walls, floor and sky.
- Render size : 32x32, 64x64, 96x96, 128x128 or 160x160.
- Quality.
- Anti-aliasing.
- Support more normal patterns : dents, granite, leopard, m
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